On 23 Oct 2011, at 00:41, Jason Cox wrote:

> I can now build more scenery but still hit the "spaghetti network"
> around YSSY. 
> Was the change that you made only to a 32bit int?
> What do i need to do to change to 64bit int?

I'd be pretty suspicious of this - much more likely, there's a bug in my code, 
than you actually need 64-bit indices. I won't say 'impossible', but I don't 
think GPUs or OSG actually support indices larger than 32-bits anyway, and even 
if they did, you'd still bring your GPU to its knees before hitting that limit.

I have tests for > 2^16 vertices / texture coords, which are all working, which 
suggests there's 'something else' going on. (Or my tests need to be extended)

Can you make available, a zip/tarball with your work directories, so I can test 
locally? Or the produced btg?

James


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