On 23 Oct 2011, at 00:41, Jason Cox wrote: > I can now build more scenery but still hit the "spaghetti network" > around YSSY. > Was the change that you made only to a 32bit int? > What do i need to do to change to 64bit int?
I'd be pretty suspicious of this - much more likely, there's a bug in my code, than you actually need 64-bit indices. I won't say 'impossible', but I don't think GPUs or OSG actually support indices larger than 32-bits anyway, and even if they did, you'd still bring your GPU to its knees before hitting that limit. I have tests for > 2^16 vertices / texture coords, which are all working, which suggests there's 'something else' going on. (Or my tests need to be extended) Can you make available, a zip/tarball with your work directories, so I can test locally? Or the produced btg? James ------------------------------------------------------------------------------ The demand for IT networking professionals continues to grow, and the demand for specialized networking skills is growing even more rapidly. Take a complimentary Learning@Cisco Self-Assessment and learn about Cisco certifications, training, and career opportunities. http://p.sf.net/sfu/cisco-dev2dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel