Hi Jason, Thanks for sharing your generated BTG files... I will try loading these soon...
I am presently in the process of updating SG/FG/TG to the latest respective gits, particularly to get James' latest sg_binobj, and would appreciate having your full - newSydScenery/work perhaps excluding the newSydScenery/work/Scenery/Terrain/* which you have already provided... It would give me some quick data to try this new build of TG tools and then fgfs on... regardless of size... If you do not mind, can you advise, either here or directly, for the Sydney area - What HGT/DEM elevation source did you use? 1 or 3 arcsec, or other? Very important for the N Head Gap, and lots of other shear cliffs around Sydney. Did you push terrafit? If yes, what values? ie min-nodes and max-errors specifically... What source did you use for the landmass (ocean vs land) default? That is, what coastline data? Again important to get detailed harbor, and other coast features. What sources, SHP or other, did you use for the various landuse types? There are lots of 'green' areas in and around the city... Thanks, Geoff. On Sun, 2011-10-23 at 17:24 +1100, Jason Cox wrote: > James, > here is the scenery that I have generated. Te file 33M and i also have a > complwork directory if you would like to look at that but its a +130M > bz2 file > http://dl.dropbox.com/u/3028956/newScenery-YSSY.tar.bz2 > > > Jason > > > On Sun, 2011-10-23 at 01:46 +0100, James Turner wrote: > > On 23 Oct 2011, at 00:41, Jason Cox wrote: > > > > > I can now build more scenery but still hit the "spaghetti network" > > > around YSSY. > > > Was the change that you made only to a 32bit int? > > > What do i need to do to change to 64bit int? > > > > I'd be pretty suspicious of this - much more likely, there's a bug in my > > code, than you actually need 64-bit indices. I won't say 'impossible', but > > I don't think GPUs or OSG actually support indices larger than 32-bits > > anyway, and even if they did, you'd still bring your GPU to its knees > > before hitting that limit. > > > > I have tests for > 2^16 vertices / texture coords, which are all working, > > which suggests there's 'something else' going on. (Or my tests need to be > > extended) > > > > Can you make available, a zip/tarball with your work directories, so I can > > test locally? Or the produced btg? > > > > James > > ------------------------------------------------------------------------------ The demand for IT networking professionals continues to grow, and the demand for specialized networking skills is growing even more rapidly. Take a complimentary Learning@Cisco Self-Assessment and learn about Cisco certifications, training, and career opportunities. http://p.sf.net/sfu/cisco-dev2dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel