James, good work :) I can now build more scenery but still hit the "spaghetti network" around YSSY. Was the change that you made only to a 32bit int? What do i need to do to change to 64bit int?
I can also report that on my box running a GeForce 8400 that the frame rate above 80/sec :) Jason On Thu, 2011-10-20 at 10:04 +0100, James Turner wrote: > On 20 Oct 2011, at 09:48, Jason Cox wrote: > > > I am trying to test some builds around YWLM and just need to know if the > > changes for higher detailed scenery that you spoke of is in the repo? > > > > How do I tell the changes that were made to sg_binobj.cxx as I do not > > understand how to drive GIT to change to a branch? > > Yep it's all committed, and even tested! > > However you do need a tearrgear compiled against latest simgear, *not* > against simgear-cs. > > James > > > ------------------------------------------------------------------------------ > The demand for IT networking professionals continues to grow, and the > demand for specialized networking skills is growing even more rapidly. > Take a complimentary Learning@Ciosco Self-Assessment and learn > about Cisco certifications, training, and career opportunities. > http://p.sf.net/sfu/cisco-dev2dev > _______________________________________________ > Flightgear-devel mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/flightgear-devel ------------------------------------------------------------------------------ The demand for IT networking professionals continues to grow, and the demand for specialized networking skills is growing even more rapidly. Take a complimentary Learning@Cisco Self-Assessment and learn about Cisco certifications, training, and career opportunities. http://p.sf.net/sfu/cisco-dev2dev _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel

