Thank you! I haven't had seen trees in FlightGear for ages (can't run
with shaders). I didn't realize the trees were supported at all
without shaders.

Could that fix be applied automatically so the trees are visible
whether shaders are on or off?

Gary

On Sun, Nov 20, 2011 at 5:52 AM, Gijs de Rooy <gijsr...@hotmail.com> wrote:
> Hi all!
>
>> Martin wrote:
>>
>> Does anyone know how to have the random trees without all this .... ?
>
> In Effects/trees.eff, comment out/remove line 23.
>                 <!--<property>/sim/rendering/shader-effects</property>-->
>
> If you would like to use the dialog to toggle the trees, you'll also need to
> edit
> gui/dialogs/rendering.xml and comment out line 200 to 202:
>                 <!--<enable>
>                     <property>/sim/rendering/shader-effects</property>
>                 </enable>-->
>
> The Material Shaders options was meant (as far as I understand it) to
> disable
> all shader stuff with a single click. When the checkbox is checked, one an
> finetune
> what shaders need to be enabled, via the other checkboxes.
>
> The problem right now is that some of the shaders (eg. the reflection stuff
> and
> lightmap) only depend on that single "Material Shaders" property. It would
> be
> better if every single shader can be en/disabled via its own
> property/checkbox.
>
> But then we might end up with a pretty large rendering dialog...
>
> Cheers,
> Gijs
>
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