-----Original Message----- 
From: Martin Spott
Sent: Sunday, November 20, 2011 1:00 PM Newsgroups: list.flightgear-devel
To: flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] Shaders vs. frame rate;

Hi Gijs, thanks for elaborating the details !

Gijs de Rooy wrote:

> But then we might end up with a pretty large rendering dialog...

Well, having one where most of the available checkboxes are making just
a minor difference compared to the single, big "Material shaders"
switch isn't much better, I'd say  ;-)


---------------------------

Could a tree-structure, grouping related textures, for the dialog be used to 
handle this possibility?

Just a thought.

Alan 


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