-----Original Message----- From: Martin Spott Sent: Sunday, November 20, 2011 1:00 PM Newsgroups: list.flightgear-devel To: flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] Shaders vs. frame rate;
Hi Gijs, thanks for elaborating the details ! Gijs de Rooy wrote: > But then we might end up with a pretty large rendering dialog... Well, having one where most of the available checkboxes are making just a minor difference compared to the single, big "Material shaders" switch isn't much better, I'd say ;-) --------------------------- Could a tree-structure, grouping related textures, for the dialog be used to handle this possibility? Just a thought. Alan ------------------------------------------------------------------------------ All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-novd2d _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel