Am 20.11.11 12:55, schrieb Anders Gidenstam:
> On Sun, 20 Nov 2011, ThorstenB wrote:
>
> Since some effects may be aircraft specific it might be useful to make the
> advanced dialog dynamic - one way would be to add a checkbox for each
> *-effect property found in /sim/rendering/shaders/ .
>
> Potentially scenery objects or MP aircraft might load some new effects
> (general or not) so the set of control properties might change (grow) at
> runtime.
>
>
> Cheers,
>
> Anders

Me, personally: +10 for this proposal here from Anders (saying more to 
myself, its not a vote I know).

Hm, getting such a useful menu, I hope this does not shift the impact 
from shaders to the GUI itself. (While designing such a menu in recent 
prehistoric GUI might look like a mission impossible, but I am sure we 
can get it.)

Another question is probably where this inherits-from-system goes at the 
moment. I.e. 737-300 733reflect.eff inherits from reflect effects, but 
sets most values again/new, while i.e. 747-400 744reflect.eff makes 
"really" use of inheriting, changing only the values that have to be 
changed. I dont know if this could affect performance too, the 737-300 
example ?

737-300 is a good example anyway, it inherits also from clouds. Does 
this mean switching off the cloud shaders switch contrails off too ?

<name>Effects/733reflect</name>
<inherits-from>Effects/reflect</inherits-from>

<name>Effects/contrail</name>
<inherits-from>Effects/cloud</inherits-from>

<name>Effects/contrail2</name>
<inherits-from>Effects/cloud</inherits-from>


Cheers, Yves

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