On Sun, 20 Nov 2011, ThorstenB wrote: > I already find the current dialog a bit overloaded. But how about > creating an advanced, separate dialog which lists all the shaders and > provides a checkbox for each? And all shaders should be modified to > check the main switch (/sim/rendering/shader-effects) plus at least one > additional switch property? > > MIght also be a good idea to structure the shader switches a bit and > move them to a separate place, i.e. > /sim/rendering/shaders/enable (main switch) > /sim/rendering/shaders/forrest-effect > /sim/rendering/shaders/water-effect > /sim/rendering/shaders/reflection-effect > /sim/rendering/shaders/skydome-effect > ... > > Seems like anyone with an ASCII editor could help on this one. More > ideas? Volunteers? :)
Since some effects may be aircraft specific it might be useful to make the advanced dialog dynamic - one way would be to add a checkbox for each *-effect property found in /sim/rendering/shaders/ . Potentially scenery objects or MP aircraft might load some new effects (general or not) so the set of control properties might change (grow) at runtime. Cheers, Anders -- --------------------------------------------------------------------------- Anders Gidenstam WWW: http://gitorious.org/anders-hangar http://www.gidenstam.org/FlightGear/ ------------------------------------------------------------------------------ All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-novd2d _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel