On 21 Nov 2011, at 13:01, Gijs de Rooy wrote: > Thanks for the feedback/ideas so far! Hope to get some more throughout the > week.
Just to add my opinion (since this was partly my suggestion) My key concern is that most people (even developers) don't care about 'material shaders', so long as things work, and they get sufficient FPS. They want a control to give them more FPS if things are slow! Hence the desire to have the clouds and trees be de-coupled from the 'big global shader switch' This raised the point, that the current checkboxes are also bad, because they combine several shaders. What I'd prefer, then, is a single quality slider (where 0 = 'no shaders'), and then an advanced / debug dialog, as already suggested by many other people, where I can toggle each individual shader by hand, when one causes problems - which does happen during shader development :) (And it would be really good if this list included aircraft-specific shaders, because sometimes an MP aircraft loads, and I get render errors from OSG due to a bad shader) Ideally (from a UX point of view), most users would only ever touch the slider - no additional parameters for snow line / tree density / etc. However, that's something that can be improved over time. James ------------------------------------------------------------------------------ All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-novd2d _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel