Hi Gijs

I would be very happy with a "reflect" checkbox/property once. Just to 
remember issue #295 (stalled, why?), this one is still broken with my 
ati on osx, osg trunk. It is not broken at all, but it still produce 
this renderbin draw errors filling my fgfs log to a huge file running 
flightgear. I started to avoid aircrafts using this shader, but now I am 
runnung into the same problems when I start in multiplayer mode with 
material shaders enabled.

Cheers, Yves

Am 21.11.11 14:01, schrieb Gijs de Rooy:
>
> Thanks for the feedback/ideas so far! Hope to get some more throughout the 
> week.
>
>> Vivian wrote:
>> This proposal doesn’t seem to address the problem namely that 3d clouds and 
>> Random
>> Vegetation (trees)
> require Material Shaders to be checked in the gui
>
> It does, partly. As I said, the 3D clouds require a source edit (which I'm 
> incapable of), so those
> are still shader dependant, but the trees are uncoupled by my merge. Do note 
> that there is
> bug #494 that makes it appear broken.
>
>> Vivian wrote:
>> the
>   Shader options are not greyed out when the slider is at 0 (shaders
> OFF), thus it might
>> be inferred that shaders are active when they aren’t
>
> Valid point. Will take care of that.
>
>> Vivian wrote:
>>   the effect on frame rate by shaders is trivial
>
> Allowing people to switch individual shaders on/off isn't just a matter of 
> framerates. On my old
> computer for example, I am unable to use the bumpmap shader. Most other 
> shaders work fine
> though. The current dialog forces me to disable all shaders, just because 
> that single one doesn't
> work on my machine. Doesn't work as in "breaks my aircraft in hunderts of 
> pieces".
>
>> Vivian wrote:
>>   It actually breaks the water shader effect
>
> In what way? As far as I can see it works fine here...
>
>> Vivian wrote:
>> The Snow-line slider has been moved to Global weather which implies that it 
>> is:
>
>> a. weather related
>
>> b. only applicable to Global Weather.
>
>> Neither is true – it is an arbitrary value, and it applies to all conditions.
> Right. The snow line is a rather strange thing. I agree that it's better of 
> in the rendering dialog
> for now (especially because it also works with local-weather). Will move it 
> back.
>
>> Stuart wrote:
>> I
>   don't think there is any particularly good reaon for the dependency,
> for either the trees
>> or the clouds. I'm away at the moment but will look
>   at uncoupling them later in the week.
>
> See my comment to vivian about the trees. Would be nice if you could look at 
> the clouds!
>
>> Thorsten wrote:
>> 3dclouds can be adjusted as needed with the distance slider - having a 
>> similar slider for trees
>> rather than having to hack materials.xml would be rather nice.
>
> +1 and a "density" slider as well.
>
> I'll see if I can update the merge-request today.
>
> Cheers,
> Gijs
>                                       
>
>
>
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