Am 21.11.11 22:08, schrieb Arnt Karlsen: > On Mon, 21 Nov 2011 14:55:34 +0100, HB-GRAL wrote in message > <4eca5856.6060...@sablonier.ch>: > >> Hi Gijs >> >> I would be very happy with a "reflect" checkbox/property once. Just >> to remember issue #295 (stalled, why?), this one is still broken with >> my ati on osx, osg trunk. It is not broken at all, but it still >> produce this renderbin draw errors filling my fgfs log to a huge file >> running flightgear. I started to avoid aircrafts using this shader, >> but now I am runnung into the same problems when I start in >> multiplayer mode with material shaders enabled. > > ..you have a commandline suggestion I can try to try reproduce this bug? >
Hi Arnt Starting i.e. b29 and Material Shaders enabled. We can also share the issue in my log, I start with c172p at KSFO 10L and you take the b29 at 10R. Cheers, Yves ------------------------------------------------------------------------------ All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-novd2d _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel