Am 22.11.11 20:50, schrieb Emilian Huminiuc:
>
> - on-disk size depends on texture size, amount of colour variation in the
> texture and compression method.
> (a 4096x4096px texture can be as big as 10 to 30 MB if compressed as png, or
> ~20MB if compressed as dxt5 .dds, or ~10MB if compressed as dxt1 .dds,
> figures for .dds given with embedded mipmaps)

Hi Emilian

As far as I can see it is a bit optimistic getting .dds with "good" 
quality near 10 MB with 4096 x 4096 size, maps included. What I see 
recently is that .dds textures mostly gets bigger in the same size than 
png (same quality), but the shader "handling" of .dds will produce ways 
better results and performance ? So probably the size policy is not that 
important like with png and should be "thought new" ? Or am I wrong ?

Cheers, Yves





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