Am 22.11.11 20:50, schrieb Emilian Huminiuc: > > - on-disk size depends on texture size, amount of colour variation in the > texture and compression method. > (a 4096x4096px texture can be as big as 10 to 30 MB if compressed as png, or > ~20MB if compressed as dxt5 .dds, or ~10MB if compressed as dxt1 .dds, > figures for .dds given with embedded mipmaps)
Hi Emilian As far as I can see it is a bit optimistic getting .dds with "good" quality near 10 MB with 4096 x 4096 size, maps included. What I see recently is that .dds textures mostly gets bigger in the same size than png (same quality), but the shader "handling" of .dds will produce ways better results and performance ? So probably the size policy is not that important like with png and should be "thought new" ? Or am I wrong ? Cheers, Yves ------------------------------------------------------------------------------ All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-novd2d _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel