Am 22.11.11 15:06, schrieb Adrian Musceac:
> Hi Yves,
> The issue here is that some of these textures are really large, and thus have
> the potential to limit performance for users with lower-end machines.
> Thus, I'm interested in guidelines/policies regarding texturing the terrain,
> what sizes are recommended or usable etc.
> I also agree about about having a unified texture scheme (or more, to suit
> different tastes/seasons/regions).
>

Hi Adrian

The "old" policy for sizes in PNG format was (Erik, please correct when 
I am wrong):

- 256 x 256 Pixel size for "lowest resolution" in folder Terrain
- 512 x 512 Pixel size for higher resolution in folder Terrain.high
- 1024 x 1024 Pixel size for higher resolution in folder Terrain.high, 
for use with my former transition, forest, rock, shrubcover 
shaders/textures, probably also for shaders from Frederic, i.e. urban shader

I think the new work from Emilian/Vivian needs some new policy for the 
.dds files. I see formats up to 2048 x 2048 pixel size.

Cheers, Yves





------------------------------------------------------------------------------
All the data continuously generated in your IT infrastructure 
contains a definitive record of customers, application performance, 
security threats, fraudulent activity, and more. Splunk takes this 
data and makes sense of it. IT sense. And common sense.
http://p.sf.net/sfu/splunk-novd2d
_______________________________________________
Flightgear-devel mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to