Am 22.11.11 15:06, schrieb Adrian Musceac: > Hi Yves, > The issue here is that some of these textures are really large, and thus have > the potential to limit performance for users with lower-end machines. > Thus, I'm interested in guidelines/policies regarding texturing the terrain, > what sizes are recommended or usable etc. > I also agree about about having a unified texture scheme (or more, to suit > different tastes/seasons/regions). >
Hi Adrian The "old" policy for sizes in PNG format was (Erik, please correct when I am wrong): - 256 x 256 Pixel size for "lowest resolution" in folder Terrain - 512 x 512 Pixel size for higher resolution in folder Terrain.high - 1024 x 1024 Pixel size for higher resolution in folder Terrain.high, for use with my former transition, forest, rock, shrubcover shaders/textures, probably also for shaders from Frederic, i.e. urban shader I think the new work from Emilian/Vivian needs some new policy for the .dds files. I see formats up to 2048 x 2048 pixel size. Cheers, Yves ------------------------------------------------------------------------------ All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-novd2d _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel

