Hi Yves,
The issue here is that some of these textures are really large, and thus have 
the potential to limit performance for users with lower-end machines.
Thus, I'm interested in guidelines/policies regarding texturing the terrain, 
what sizes are recommended or usable etc.
I also agree about about having a unified texture scheme (or more, to suit 
different tastes/seasons/regions).

Cheers,
Adrian

On Tuesday, November 22, 2011 14:23:09 HB-GRAL wrote:
> Hi Adrian
> 
> I think quality textures like yours goes directly to the main repo ? On
> the other hand I heared there is probably central "scenery repo" coming
> up (a separate repository and/or database). Maybe also for developing
> textures and to store "origins" or base material ?
> 
> Green as I am I started such a database once myself (landcovertex). But
> without success, it needs to be close to the main project and at least
> 2-3 people working there. Textures can go from there to the main repo
> when texture "packs" are ready, when textures are classified and when
> changes to materials.xml are applied. I might be wrong, but in my point
> of view changing one single texture makes almost no sense for world
> scenery. And Git, images, heavy blobs ! ... as you mentioned once
> yourself, looking to texture blobs with git does not make a lot of
> sense. Thats why I still propose a "texture developing database/gallery"
> where main work is done, beside of a repository.
> 
> Cheers, Yves

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