Am 22.11.11 20:44, schrieb Adrian Musceac: > > The problem with small textures is that patterns on them become very visible > at high altitudes. On the other hand, good textures with no visible repeating > features are quite hard to obtain.
Adrian, you might have a look what the crop shader does with a small texture and a colour map (or has done, I am not sure that origin is still in source) and what I took from there to the basic concept of the transition shaders some time ago. At least for me it is a very intersting way dealing with small textures sizes and avoiding "visible" repeating. Cheers, Yves ------------------------------------------------------------------------------ All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-novd2d _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel

