The phase of the moon is pretty much just the angle difference between the
sun light vector and the moon light vector. small angle = crescent moon,
zero angle = solar eclipse, 45 degree angle = 1/4 moon, 90 degree angle =
1/2 moon, 135 degree angle = 3/4 moon, 179 degree angle = full moon, 180
degrees = another eclipse.
On Apr 4, 2012 8:11 AM, "Vivian Meazza" <vivian.mea...@lineone.net> wrote:
> Torsten wrote
>
>
> > > The cost of shadows is the difference in fps between night and day, as
> > > shadow rendering is disabled at night.
> >
> >
> > No moon shadows? I see a long discussion coming up about how unrealistic
> > this all is ;-)
> >
>
> Did we not have a discussion a while back about our nights being too dark?
> I
> think moonlight would be great, but we would need to take into account the
> phases of the moon. Something to do as a future enhancement.
>
> Vivian
>
>
>
>
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