On 06.04.2012 21:25, Heiko Schulz wrote:
> Nethertheless- perfomance has much increased now! :-) Depending on
> the aircraft I can get now 30-60 fps at noon with materials-dds.xml,
> trees and clouds with my standard settings.

Likely related: a number of smaller performance improvements, but also 
two major boosts are in Git since a few days. They save CPU cycles - so 
are independent of GPU or particular graphics features (also independent 
of Rembrandt).

The major boost affects a general part of the FG core, reducing the 
computations necessary for the "environment" by a large factor - which 
helps with all aircraft and settings.

And there was another boost specific to YASim, speeding up its FDM 
computations considerably - so, overall, YASim aircraft gained most.

There's a few more improvements pending with "project frame rate" ;-), 
but compared to FG 2.6.0, everyone should already see quite an 
improvement now. Or, of course, you can "reinvest" the saved computation 
time in shadows ;-).

cheers,
Thorsten

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