On 06.04.2012 21:25, Heiko Schulz wrote: > Nethertheless- perfomance has much increased now! :-) Depending on > the aircraft I can get now 30-60 fps at noon with materials-dds.xml, > trees and clouds with my standard settings.
Likely related: a number of smaller performance improvements, but also two major boosts are in Git since a few days. They save CPU cycles - so are independent of GPU or particular graphics features (also independent of Rembrandt). The major boost affects a general part of the FG core, reducing the computations necessary for the "environment" by a large factor - which helps with all aircraft and settings. And there was another boost specific to YASim, speeding up its FDM computations considerably - so, overall, YASim aircraft gained most. There's a few more improvements pending with "project frame rate" ;-), but compared to FG 2.6.0, everyone should already see quite an improvement now. Or, of course, you can "reinvest" the saved computation time in shadows ;-). cheers, Thorsten ------------------------------------------------------------------------------ For Developers, A Lot Can Happen In A Second. Boundary is the first to Know...and Tell You. Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! http://p.sf.net/sfu/Boundary-d2dvs2 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel