> - Scenery-terrain seems to cast shadows. Visible especially shortly
> before dawn or shortly after dusk. Great feature if so, but seems
> also need a lot of perfomance. Maybe it can be made switchable?
> 
> - Comparing different aircraft-models showed me, that not the general
> number of vertices or even faces is the limiting factor, but the
> number of objects. Especially instruments which makes use of many
> objects, so using non-shadow animation would be very recommended for
> instruments.
> 
> -I do like when scenery objects cast shadows. But Do we need that in
> a far distance?
> Maybe we can have a distance limitation additional to Stuarts
> proposal?


The cost of shadows is the difference in fps between night and day, as 
shadow rendering is disabled at night. The scene is rendered in the 
shadow map with front face culling on, so the terrain is only draw 
in the shadow map when the sun is near the horizon.

Regards,
-Fred

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