On Wed, Apr 25, 2012 at 1:57 PM, James Turner wrote: > Emilian suggested I check random vegetation (which generates many more > quads), at LOWI with vegetation off/onthe difference is from 50 fps down to > 30ish, and quad count goes from 100k to 200k - but nothing like what happens > for buildings with draw / GPU time. > > Interesting to note that vegetation takes the vertex count from 500k to 6 > *million*, without anything dying. So I think my card can handle the geometry > submission.
You need to be slightly careful here, as you're not comparing apples to apples. The random vegetation does very odd things with shaders to bypass the normal pipeline. I think there's a lot more actual structured data in the random buildings. -Stuart ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel