On Wed, Apr 25, 2012 at 1:57 PM, James Turner wrote:
> Emilian suggested I check random vegetation (which generates many more 
> quads), at LOWI with vegetation off/onthe difference is from 50 fps down to 
> 30ish, and quad count goes from 100k to 200k - but nothing like what happens 
> for buildings with draw / GPU time.
>
> Interesting to note that vegetation takes the vertex count from 500k to 6 
> *million*, without anything dying. So I think my card can handle the geometry 
> submission.

You need to be slightly careful here, as you're not comparing apples
to apples.  The random vegetation does very odd things with shaders to
bypass the normal pipeline.  I think there's a lot more actual
structured data in the random buildings.

-Stuart

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