On 25 Apr 2012, at 13:35, James Turner wrote:

> Other suggestions most welcome.

Emilian suggested I check random vegetation (which generates many more quads), 
at LOWI with vegetation off/onthe difference is from 50 fps down to 30ish, and 
quad count goes from 100k to 200k - but nothing like what happens for buildings 
with draw / GPU time.

Interesting to note that vegetation takes the vertex count from 500k to 6 
*million*, without anything dying. So I think my card can handle the geometry 
submission.

James




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