On Thu, May 3, 2012 at 7:29 AM, Renk Thorsten wrote:
> Since the random buildings are now in the effect system, I've run a few tests 
> with the lightfield shaders yesterday.
>
> The good news is: It works just fine.

With some help from Emilian,  we've changed the buildings to make use
of the mode-combined-deferred effect, to allow specular mapping (so
windows are look more realistic) as well as multiple lightmaps.

Unfortunately, it appears to no longer work when the lightfield shader
is enabled - the buildings all lose their textures.

I've had a look at the hierarchy of effects files, but can't see any
obvious problem.  Do you have any idea what might be going wrong?

-Stuart

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