On Thu, May 3, 2012 at 7:29 AM, Renk Thorsten wrote: > Since the random buildings are now in the effect system, I've run a few tests > with the lightfield shaders yesterday. > > The good news is: It works just fine.
With some help from Emilian, we've changed the buildings to make use of the mode-combined-deferred effect, to allow specular mapping (so windows are look more realistic) as well as multiple lightmaps. Unfortunately, it appears to no longer work when the lightfield shader is enabled - the buildings all lose their textures. I've had a look at the hierarchy of effects files, but can't see any obvious problem. Do you have any idea what might be going wrong? -Stuart ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel