>
> Selectively disabling features is probably not going to work reasonable
> as long as the features in question are required to play nice in order
> to get disabled, there's no such infrastructure as a "kill-switch" to
> prevent the use/loading of *any* shaders (or whichever additional
> feature).

Personally, I think the problem is that easy enabling/disabling shaders
goes along discussion of personal preferences and technical/graphical
"wow!"-game-competition of some developers temporary, and not along other
discussion. The effects and shader inheriting system is not used as it
could for such switches, at least for me.

But don’t get this wrong, because it might be right in sense of moving
forward in such a project ! It’s just a lazy comment of a man with varying
interest, trying to follow every graphical enhancement the last years.

Cheers, Yves




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