> > Selectively disabling features is probably not going to work reasonable > as long as the features in question are required to play nice in order > to get disabled, there's no such infrastructure as a "kill-switch" to > prevent the use/loading of *any* shaders (or whichever additional > feature).
Personally, I think the problem is that easy enabling/disabling shaders goes along discussion of personal preferences and technical/graphical "wow!"-game-competition of some developers temporary, and not along other discussion. The effects and shader inheriting system is not used as it could for such switches, at least for me. But dont get this wrong, because it might be right in sense of moving forward in such a project ! Its just a lazy comment of a man with varying interest, trying to follow every graphical enhancement the last years. Cheers, Yves ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel