On Sun, Apr 14, 2013 at 10:41 PM, Stuart Buchanan wrote:
> As it happens, I'm part way through a change that would allow varying
> snow- and leaf- cover without having to load different textures, so
> trees above the snowline could be snow covered while those below are
> not.  This will increase the size of the textures to 512x512, while an
> individual tree will remain on 128 pixels tall.

This is now checked in.

Tree foliage is now consistent with the experimental Season slide on
the Environment Setting dialog (deciduous trees shed their leaves towards
late autumn) and the snow line (trees above the snow-line have a small
covering of snow).

Of course, we really should only add snow cover to the trees if the snowfall
is recent and there isn't much wind, so perhaps we should just have
summer/winter variants and no snow-covered... to be discussed.

There are changes to both simgear and data for this change.  Picking up
one or other results in very odd looking trees :).

This retires the -summer.[png|dds] and -winter.[png|dds] variants, which
have been removed.  Those creating tree textures for regional project will
now need to follow the new format.  I'll update the next newsletter to ensure
that this information is distributed.

On Tue, Apr 16, 2013 at 7:22 AM, Renk Thorsten wrote:
> Just to be clear - if we had textures, this is something I would do the work
> for since I suggested it, I'm not expecting Stuart to do this for me :-) 
> (This is
> not to imply that I would object against Stuart giving a try, but as long as I
> can follow up an idea I like myself, I try not to fill someone else's to-do 
> list).

That's fine.

> So I would suggest to implement this as a high-quality option for those who
> have the hardware to crunch substantial fragment shaders and leave the
> current implementation as a fallback.

That sounds reasonable, though the "current implementation" has changed in
the meantime :).

-Stuart

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