Stuart > On Sun, Apr 14, 2013 at 10:41 PM, Stuart Buchanan wrote: > > As it happens, I'm part way through a change that would allow varying > > snow- and leaf- cover without having to load different textures, so > > trees above the snowline could be snow covered while those below are > > not. This will increase the size of the textures to 512x512, while an > > individual tree will remain on 128 pixels tall. > > This is now checked in. > > Tree foliage is now consistent with the experimental Season slide on the > Environment Setting dialog (deciduous trees shed their leaves towards late > autumn) and the snow line (trees above the snow-line have a small covering > of snow). > > Of course, we really should only add snow cover to the trees if the snowfall is > recent and there isn't much wind, so perhaps we should just have > summer/winter variants and no snow-covered... to be discussed. > > There are changes to both simgear and data for this change. Picking up one > or other results in very odd looking trees :). > > This retires the -summer.[png|dds] and -winter.[png|dds] variants, which > have been removed. Those creating tree textures for regional project will > now need to follow the new format. I'll update the next newsletter to > ensure that this information is distributed. > > On Tue, Apr 16, 2013 at 7:22 AM, Renk Thorsten wrote: > > Just to be clear - if we had textures, this is something I would do > > the work for since I suggested it, I'm not expecting Stuart to do this > > for me :-) (This is not to imply that I would object against Stuart > > giving a try, but as long as I can follow up an idea I like myself, I try not to fill > someone else's to-do list). > > That's fine. > > > So I would suggest to implement this as a high-quality option for > > those who have the hardware to crunch substantial fragment shaders and > > leave the current implementation as a fallback. > > That sounds reasonable, though the "current implementation" has changed > in the meantime :). >
We seem to have slight misalignment in the tree texture: https://dl.dropboxusercontent.com/u/57645542/fgfs-screen-004.png Is having a single texture sheet the most efficient way of doing it? Just asking. Vivian ------------------------------------------------------------------------------ Precog is a next-generation analytics platform capable of advanced analytics on semi-structured data. The platform includes APIs for building apps and a phenomenal toolset for data science. Developers can use our toolset for easy data analysis & visualization. Get a free account! http://www2.precog.com/precogplatform/slashdotnewsletter _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel