On Sun, Apr 21, 2013 at 6:17 PM, Vivian Meazza wrote: > We seem to have slight misalignment in the tree texture: > > https://dl.dropboxusercontent.com/u/57645542/fgfs-screen-004.png
Definitely looks like it. Could you provide some further details on this please: a) Where are you seeing this ? b) which materials file (dds ? regions? ) c) Have you deleted the Textures.high file to use lower resolution textures? The trees in the screenshot look even more blocky than normal. > Is having a single texture sheet the most efficient way of doing it? Just > asking. I think so. The textures here are very small (512x512) so the difference between a 512x128 and a 512x512 texture would be miniscule while loading 4 textures rather than 1 from disk might be significant. IIRC Thorsten also did some experiments and found that having additional textures references in a shader had a significant performance impact. -Stuart ------------------------------------------------------------------------------ Precog is a next-generation analytics platform capable of advanced analytics on semi-structured data. The platform includes APIs for building apps and a phenomenal toolset for data science. Developers can use our toolset for easy data analysis & visualization. Get a free account! http://www2.precog.com/precogplatform/slashdotnewsletter _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel