> On Thursday 25 April 2013 15:41:54 henri orange wrote:
> > Here is quoted Renk sentence himself:
> > "I hope you have the fairness to ask FredB to remove Rembrandt then as
> > well, because we need to ship the default rendering scheme such that
> > users without good graphics cards..........."
> 
> I know, you cited it the first time as well. But it simply does not mean
> what you obviously think it means. That's why I kindly asked you, to have
> someone explain it to you in your native language.
> 
> Thorsten only said, that _if_ you ask him to remove ALS because of concern
> for users without good graphics cards, you should aks FredB as well to
> remove Rembrandt, because the same argument would apply. Not doing it just
> shows that different standards are applied which is simply unfair.

First , it is not because i am unable to write English correctly, i can't 
understand it written.
Suggesting to ask for removing Rembrandt gives enough to conclude.

On the other side i did not asked to remove ALS only to develop in the good 
direction. Which is a huge difference.
(though , just reading the last Stuart Buchanan Mail  which can close the 
debate )
> 
> > Does'nt  ATI   known  to be the wrong choice to play FG  ?
> 
> No it doesn't. To cite http://wiki.flightgear.org/Supported_Video_Cards "you
> should be fine with any Nvidia or AMD/ATI products having 512-1024MB of
> *dedicated* video memory".

Which is the problem, giving a list of GPU supposed to be compliant, is the 
most difficult. First look at OpenGL compliance.
Don't  be confident in such list.

The best would be to refer to the experience from others, when we can.

I had first before using FG  an  ATI card, at that time i had a lot of 
difficulties to get a driver working with Linux.
When i had to update my equipment 3 years ago i did not refer to any list but 
followed the suggestions ( from FG users) to choose an NVIDIA GPU.
I can notice the permanent work in progress with the OpenGL drivers there:
ftp://download.nvidia.com/XFree86/Linux-x86_64/

that was enough to secure the choice.

When i get enough money my next equipment will be also with NVIDIA, for the 
same reason.
Spare time and money.
> 
> > Said before you are in difficulty  because of ATI.
> 
> Ok, so I'm in difficulty because of ATI (which do not even exist anymore,
> it's been AMD for 7 years now) and therefore Rembrandt is ok. But if you
> have problems with ALS, it's not your NVIDIA hardware that's the problem,
> but ALS. Because clearly, your hardware is more important than mine and FG
> developers should develop for your system only. Right?
> 
> > I know my english is wrong, however, i know the difference between VARIANT
> > and OPTION.
> > Right know there is options  with shaders , clouds weathers etc.
> > Variants with Rembrandt and ALS.
> 
> So please enlighten me and tell me what in your eyes is the difference
> between a variant and an option and why the distinction is important. As a
> user, I can simply decide at runtime if I want ALS or not by clicking a
> checkbox in an options panel.

If you don't like the words option versus variants ( direction )
Let me give an example.

If sitting at Zeralda, if  i have some time for visiting my country one 
variant is visit  Constantine, the other is to visit Bou Saada both are not 
the same direction.

To travel  i have several options:
i can choose  on the map:  paths or roads or highway,
i can choose at my home:  mule (the best friend of my children)  or  
motorcycle (a collector one ) or a Mercedes ( an old one ).

> 
> So why is ALS a problem for a user who doesn't want to use it?
> 
> Regards,
> Stefan

BTW: after the points by Vivian, i am just reading the last Stuart Buchanan's 
Mail  which can close the debat.
Though it does not modify my feeling ALS development related.
-- 



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