Chris Wilkinson wrote: > Cheers. It will improve when I figure out why some faces on my > model are inverted (texture shows on inside, not outside), and > I can add the small details like aircon units, bumps, and lumps > that actually make it look like a building, not like a box.
In edit mode in blender select the face, then click the flip normals button. On the mesh tools panel you'll see a Draw Normals button, and a selector to set the size of the normals - enable this and you'll see a normal line drawn from the centre of every face - make sure these are pointing outwards. You can fix these in bulk by selecting lots of faces at once, and pressing ctrl-N (recalculate normals outside) - with complex models you may find that it'll get a few wrong, but they can be fixed individually as above. > I'll get it in a better state of 'finished' first... :-) When you're happy with it, send me a copy - I'll add it to the scenery database. -- Jon Stockill [EMAIL PROTECTED] ------------------------------------------------------------------------- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 _______________________________________________ Flightgear-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-users
