On Sunday 18 February 2007 04:29, Tom Schinckel wrote: > X-Plane has an inbulit modeler: Planemaker. Me and a friend had a play > around with it and within a hour or so we'd made a couple simple planes. > Admittedly, they didn't fly very well, but the fact that they could be > in the simulator right then and their was a good thing. I believe xplane > has a Scenery maker or something along those lines as well. Your results back up what I was going to say; it's very easy to produce "simple planes" that "don't fly very well" for FG, too. It's just not very useful.
What's very time consuming (and must be every bit as time consuming for X-Plane AFAICS) is producing a good model with a full 3d cockpit and instrumentation. Sorry, there are no shortcuts (other than reusing existing instruments where they won't be out of place) > I was Joe Average. I like FG, I want to contribute. I'm not a coder, so > making a plane model or scenery springs to mind? Once again, a tutorial > on how to make planes would be good. Easy-to-use tools would be good. > I'm happy to spend a hour or so a week making a plane. But I would > prefer not to spend ages bumbling around. Sorry, but an hour a week just isn't enough. Not even anywhere _near_ enough time to make a model of the type you mentioned within a reasonable timescale. All these high-quality models have taken people a LOT of hours to produce. And yes, some of the rest of us have jobs too... > I cite X-Plane: I doubt you could say it is for 'Joe Average', but it > has easy-ish to use planemaker etc. And there are masses of stuff for > X-Plane. And there is "masses of stuff" for FG too. We've had a pile of new models by several new authors added since the last release as well as some by existing authors. Quite frankly though, I'm personally much less interested in "masses of stuff" than "some very good stuff"... > What I would like to see in FG: > - A GUI installed by default with the linux version Complain to your distro's packagers if fgrun isn't easily available. > -Easy way of installing more scenery and planes. From within the above > mentioned GUI if possible. fgadmin might be worth a try? But anyway, AFAICS installing new planes in FG is almost exactly the same procedure as installing new planes in FSX unless I missed something very obvious in FSX... > -A guide to making planes and scenery for FG. Maybe even a blender > plug-in or something of the like for FG. Melchior has had a blender plug in which exports FG animation XML files for ages... not sure if it works with current Blender versions or not. > Thats fine for some. People like yourself, with the patience and grey > matter to get to grips with such tasks I might add are a rare breed. > Because the numbers of such people are thin on the ground consequently > the amount of new scenery and planes will be correspondingly small. I'm hardly a genius but I don't think the process is excessively difficult either. And clearly I'm not alone in holding that view, given the number of new models that keep pouring in... > intelligence. But I agree with you. Those of us with school/work simply > don't have time make planes/scenery the current way. Maybe during the > holidays I'll try to learn...but I feel pessimistic about if I can do it > all the same. I was going to comment further but have to go to work ;-) Cheers, AJ ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Flightgear-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-users
