Hi there,

Melchior FRANZ wrote:
> * AJ MacLeod -- Monday 19 February 2007:
> 
>>On Sunday 18 February 2007 04:29, Tom Schinckel wrote:
>>
>>>-A guide to making planes and scenery for FG. Maybe even a blender
>>>plug-in or something of the like for FG.
> 
> 
>>Melchior has had a blender plug in which exports FG animation XML files for 
>>ages... not sure if it works with current Blender versions or not. 
> 
> 
> Yes, this works... again. (Was broken for a while due to
> Python API changes.) It's available and described here:
> 
>    http://members.aon.at/mfranz/flightgear/blender-textured-lights.html
> 
> While this page only demonstrates how to generate textured lights,
> the script does more than that. It generates "translate" and "rotate"
> animations, ready as XML file. For example, to animate a door set
> the cursor to the rotation center (e.g. by selecting a vertex and
> then Shift-s -> "cursor to selection"), then select two vertices
> for the rotation axis, and call "File->Export->"FlightGear
> animation (*.xml)"->Rotation, and you get an XML file saved to

This sounds precisely the tool I need to fix my surface animations
on the 737-800. Thank you very much for the link! :-)

> the configured path. Or add hundred texture lights to a bridge
> within minutes, etc.  :-)

Kind regards,

Chris Wilkinson, Brisbane, Australia.


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