Hi there, Melchior FRANZ wrote: > * AJ MacLeod -- Monday 19 February 2007: > >>On Sunday 18 February 2007 04:29, Tom Schinckel wrote: >> >>>-A guide to making planes and scenery for FG. Maybe even a blender >>>plug-in or something of the like for FG. > > >>Melchior has had a blender plug in which exports FG animation XML files for >>ages... not sure if it works with current Blender versions or not. > > > Yes, this works... again. (Was broken for a while due to > Python API changes.) It's available and described here: > > http://members.aon.at/mfranz/flightgear/blender-textured-lights.html > > While this page only demonstrates how to generate textured lights, > the script does more than that. It generates "translate" and "rotate" > animations, ready as XML file. For example, to animate a door set > the cursor to the rotation center (e.g. by selecting a vertex and > then Shift-s -> "cursor to selection"), then select two vertices > for the rotation axis, and call "File->Export->"FlightGear > animation (*.xml)"->Rotation, and you get an XML file saved to
This sounds precisely the tool I need to fix my surface animations on the 737-800. Thank you very much for the link! :-) > the configured path. Or add hundred texture lights to a bridge > within minutes, etc. :-) Kind regards, Chris Wilkinson, Brisbane, Australia. ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Flightgear-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-users
