* AJ MacLeod -- Monday 19 February 2007:
> On Sunday 18 February 2007 04:29, Tom Schinckel wrote:
> > -A guide to making planes and scenery for FG. Maybe even a blender
> > plug-in or something of the like for FG.

> Melchior has had a blender plug in which exports FG animation XML files for 
> ages... not sure if it works with current Blender versions or not. 

Yes, this works... again. (Was broken for a while due to
Python API changes.) It's available and described here:

   http://members.aon.at/mfranz/flightgear/blender-textured-lights.html

While this page only demonstrates how to generate textured lights,
the script does more than that. It generates "translate" and "rotate"
animations, ready as XML file. For example, to animate a door set
the cursor to the rotation center (e.g. by selecting a vertex and
then Shift-s -> "cursor to selection"), then select two vertices
for the rotation axis, and call "File->Export->"FlightGear
animation (*.xml)"->Rotation, and you get an XML file saved to
the configured path. Or add hundred texture lights to a bridge
within minutes, etc.  :-)

m.

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