On 15 Apr 2013, at 17:53, David FLEURY wrote: > Le 25/03/2013 22:07, David FLEURY a écrit : >> I found an easy tool (VarilconsRevolve) >> >> Here a new patch. >> I remove all unnecessary lines from the rc file and fluid_resource.h >> I just remove cygwin (I have no cygwin installed, I can't not test). >> >> I have to 2 more icons on the fluid.ico file (48*48 and 64*64) >> so its not so big. >> >> Not sure I can do better. >> > > Hi, > > I reactivate this, just to known if I had to keep it somewhere on my > repo to patch my fltk, or something like this will be apply in the > official repo.
Is there an STR for this somewhere? I can't find it... so I can't find the patch. Anyway: what sizes are in the icon file now? We need to be sure there are enough sizes to cover the range expected by XP through Win7 (and I suppose Win8, though I don't know what sizes it likes; I assume same as Win7?) As fas as the patch goes, I imagine the only material change to the code is to add a #ifdef to load the icon, e.g. as is done on the sudoku example in the test folder? That is certainly what I do in my own code, at any rate. Regarding changes to the Makefile, I'm only likely to use the mingw tools any time soon, so if a suitable icon is available I can adjust fluid's Makefile to do the resource compilation and so forth for the mingw (and hence probably cygwin too...) builds. Again, that'll largely be a matter of cloning the suduko build target really...! Which reminds me... whilst we are on the subject of Windows icons; we really need to look at #2816 again and get that merged, as it would be useful... _______________________________________________ fltk-dev mailing list fltk-dev@easysw.com http://lists.easysw.com/mailman/listinfo/fltk-dev