On 15 Apr 2013, at 17:53, David FLEURY wrote:

> Le 25/03/2013 22:07, David FLEURY a écrit :
>> I found an easy tool (VarilconsRevolve)
>> 
>> Here a new patch.
>> I remove all unnecessary lines from the rc file and fluid_resource.h
>> I just remove cygwin (I have no cygwin installed, I can't not test).
>> 
>> I have to 2 more icons on the fluid.ico file (48*48 and 64*64)
>> so its not so big.
>> 
>> Not sure I can do better.
>> 
> 
> Hi,
> 
> I reactivate this, just to known if I had to keep it somewhere on my 
> repo to patch my fltk, or something like this will be apply in the 
> official repo.


Is there an STR for this somewhere? I can't find it... so I can't find the 
patch.

Anyway: what sizes are in the icon file now?
We need to be sure there are enough sizes to cover the range expected by XP 
through Win7 (and I suppose Win8, though I don't know what sizes it likes; I 
assume same as Win7?)

As fas as the patch goes, I imagine the only material change to the code is to 
add a #ifdef to load the icon, e.g. as is done on the sudoku example in the 
test folder?

That is certainly what I do in my own code, at any rate.

Regarding changes to the Makefile, I'm only likely to use the mingw tools any 
time soon, so if a suitable icon is available I can adjust fluid's Makefile to 
do the resource compilation and so forth for the mingw (and hence probably 
cygwin too...) builds. Again, that'll largely be a matter of cloning the suduko 
build target really...!



Which reminds me... whilst we are on the subject of Windows icons; we really 
need to look at #2816 again and get that merged, as it would be useful...



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