Thank you to let me know. I agree.

I do a simple test and I found that I can see the theretentivity of vision  
when delay is > 0.02, a little small than 1/25. So 0.01 is enough for most of 
people I guess.

>
> > Thanks. I need to draw animation in real time.=20
>
> Real time? Maybe so, but certainly not at 1000 frames per second.
>
> If you draw more frames than your system can display, you are simply
> wasting resources.
>
> If you draw more frames than a human observer can perceive, you are
> simply wasting resources.
>
> So... 10 frames per second might be a bit marginal for the average
> observer, but adequate.
> 20 FPS would look smooth to most observers.
> 1000 FPS is pointless.
>
> > But it seemed that I can use=20
> > fl_begin_offscreen(),fl_end_offscreen(),fl_copy_offscreen() =20
> > + Fl_Window to replace Fl_Double_Window.
> >=20
> > By the way, why will Fl_Double_Window drawing be slower than=20
> > Fl_Window drawing? Is it due to fl_*_offscreen() call?
>
> Yes, basically.
>
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