pawel wrote:
> Greg:
> I'll have a look at your nixieclock, i've got the code now.
> And texture mapped cards (or texture mapped quads) is exactly
> how i imagined doing it, with data from FTGL.

        Hope I didn't give the impression nixieclock is any example of
        the texture mapping trick.. nixieclock is straight FLTK app,
        no opengl.

        But technique-wise it's similar, using images to draw the fonts.

        For that app I only needed one effect; comping, so FLTK's image
        blitting was perfect, and comping is pixel-at-a-time.

        Nice thing about having it an FLTK app is that one doesn't have
        to worry about the release machine's openGL support, which got
        a little bumpy in the early 2000's.

        The 'nixie-text-viewer' test app will load a text file and view
        it in the nixie font, letting you scroll through it with the
        arrow keys.
        
        (I'm sure I didn't include the terminal emulator code in the
        nixieclock tar files on the website, as it was too much of a
        hack and too much of a departure from the 'clock' app)
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