Kai-Uwe said: > > Just FTGL is not unicode aware and crashes easily with according texts. > > kind regards > Kai-Uwe Behrmann > -- > developing for colour management > www.behrmann.name + www.oyranos.org >
As it happens i've had difficulty building ftgl (on win xp with mingw/msys) and so given this, and that this glorious 3d physically responsive sentient text editor idea was first conceived of as a (supposedly relatively easy) side project anyway, i might rest it for a while. I had successfully built the freetype dependancy btw. My main AI-ish project is much funkier anyway. If someone's got a ready method for building ftgl then i'd be happy to hear it otherwise i don't want to open a thread on it here. (My problem was it couldn't locate my gl libs despite liberally scattering copies of them everywhere i thought ./configure might look while also trying the --gl-lib= option, with variations.) p. [email protected] _______________________________________________ fltk mailing list [email protected] http://lists.easysw.com/mailman/listinfo/fltk

