>
> > No offence taken I've tried it on my host system as well just=20
> > to make sure the code does work and it works fine.
>
> Well there's a start then!
>
> > I don't think I'll be using GL for anything.
>
> Yes - I seldom use it on an embedded target either, more I was just
> trying it 'cos it was there...
> That said, if the target supports it and it's fast enough, you can do
> some groovy stuff that way.
>
> > The app I'm=20
> > trying to write will be fairly simple with some buttons,=20
> > radio groups, sliders and jpeg thumbnails
>
> Should be fine, I think...
>
> Regarding thumbnails, I'd suggest trying PNG too. In my experience it
> does a better job than jpeg on small image files, or on image files with
> limited colour ranges.
>
> That said, for *really* small images I'd consider XPM - it's not so
> compact but has the advantage that it can be inlined in the C/C++ source
> code, so very easy to embed into the app.
>
>
> > which mostly works but with no text anywhere.
>
> Yup - are these label-less widgets ortherwise responding normally?
> Just trying the get a handle on how much of the fltk loop might be
> operating here...
>

Well I say mostly working they are displaying how I want them to. My next job 
is to get them to react to button presses. We're not using a keyboard or mouse 
we just have some arrow keys and buttons that and I need to work out how to 
generate events from them for the app to use, but I'm hoping that is easier 
than getting the text to work. Testing it on a PC with a mouse it works fine.


>
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