> i added the missing include file to the cpp files. now it compiles, but > crashes on my macbook: i committed a fix that checks for the availability of the glActiveTexture function, because sometimes NULL pointer is returned.
it would be nice to display a message if multitexturing is not supported. i tried to put it in texturepainter initialise, but it is called every frame, so probably that's not the best place for this. gabor
