On Thu, 2009-04-16 at 14:06 +0200, gabor papp wrote: > > It should do - see GLSLShader::Init(): > oh, cool. i didn't know about this, probably something is not right with > this check, because i get a segfault: > > #0 0x00000000 in ?? () > #1 0x026979d5 in Fluxus::GLSLShader::Unapply () at > libfluxus/src/GLSLShader.cpp:202
That's interesting, as it's crashing at: glUseProgram(0); Which is how you switch back to the fixed pipeline. Could you see if glUseProgram is NULL, if not then try commenting that out and applying a shader to something - to see if glUseProgram crashes when it's got a real shader too. cheers, dave
