> It should do - see GLSLShader::Init(): oh, cool. i didn't know about this, probably something is not right with this check, because i get a segfault:
#0 0x00000000 in ?? () #1 0x026979d5 in Fluxus::GLSLShader::Unapply () at libfluxus/src/GLSLShader.cpp:202 #2 0x02689564 in Fluxus::Renderer::PostRender (this=0x1016e00) at libfluxus/src/Renderer.cpp:337 #3 0x0268b85d in Fluxus::Renderer::Render (this=0x1016e00) at libfluxus/src/Renderer.cpp:136 #4 0x02629c3b in fluxus_render (argc=0, argv=0x9e4fa8) at modules/fluxus-engine/src/FluxusEngine.cpp:149 #5 0x034a28fe in ?? () at iostream:76 #6 0x005fc572 in scheme_do_eval () #7 0x005fcb24 in _scheme_apply_multi_from_native () #8 0x009ae3c6 in ?? () #9 0x005fc572 in scheme_do_eval () #10 0x00600546 in eval_k () #11 0x00615d3c in scheme_top_level_do_worker () #12 0x00615ef1 in scheme_top_level_do () #13 0x00600a02 in scheme_eval_compiled_multi () #14 0x00600a54 in scheme_eval_multi () gabor
