Hi Paraita, Try it again now - I might have fixed this. Thanks for your patience!
Gabor, I put a check in the texture painter constructor, which looks for glClientActiveTexture too. This then sets a bool which is checked by everything else. cheers, dave On Thu, 2009-04-16 at 13:08 +0200, Paraita Wohler wrote: > Hi, > fluxus is still crashing when i try to render something: > (build-cube) > > just crash fluxus now, i get this in the terminal: > Welcome to fluxus. > Type (help) for info. > Warning: Can't do multitexturing (no glActiveTexture or > GLEW_ARB_multitexture not set) > Seg fault (internal error) at 0x0 > Bus error > > i compiled fluxus with the GLSL=0 flag > > > Le 16 avr. 09 à 10:44, Dave Griffiths a écrit : > > > On Wed, 2009-04-15 at 20:55 +0200, gabor papp wrote: > >>> i added the missing include file to the cpp files. now it compiles, > >>> but crashes on my macbook: > >> i committed a fix that checks for the availability of the > >> glActiveTexture function, because sometimes NULL pointer is returned. > > > > Ahah, so that's the culprit then :) > > > > Thanks for that Gabor - do I take it that GLSL isn't really a problem, > > so we should have this fixed now? > > > > I've added a warning in the TexturePainter constructor. > > > > cheers, > > > > dave > > > > > > > > > > > ___________________________________________________________________________ > Yahoo! Mail réinvente le mail ! Découvrez le nouveau Yahoo! Mail et son > interface révolutionnaire. > http://fr.mail.yahoo.com >
