On Wed, 2009-04-15 at 20:55 +0200, gabor papp wrote: > > i added the missing include file to the cpp files. now it compiles, > > but crashes on my macbook: > i committed a fix that checks for the availability of the > glActiveTexture function, because sometimes NULL pointer is returned.
Ahah, so that's the culprit then :) Thanks for that Gabor - do I take it that GLSL isn't really a problem, so we should have this fixed now? I've added a warning in the TexturePainter constructor. cheers, dave
