On Wed, 2009-04-15 at 20:55 +0200, gabor papp wrote:
> > i added the missing include file to the cpp files. now it compiles,
> > but crashes on my macbook:
> i committed a fix that checks for the availability of the
> glActiveTexture function, because sometimes NULL pointer is returned.

Ahah, so that's the culprit then :)

Thanks for that Gabor - do I take it that GLSL isn't really a problem,
so we should have this fixed now?

I've added a warning in the TexturePainter constructor.

cheers,

dave


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