<URL: http://bugs.freeciv.org/Ticket/Display.html?id=40184 >
I only read sources, not yet tested.
- Please don't add new empty function headers. New code should have
function headers already when committed.
- You add function client_player(), but don't always use it in new
code instead of client.conn.playing
What really happens to these files:
--- a/client/gui-gtk-2.0/Makefile.am
+++ b/client/gui-gtk-2.0/Makefile.am
@@ -42,8 +42,10 @@ libguiclient_a_SOURCES = \
dialogs.h \
diplodlg.c \
diplodlg.h \
- editdlg.c \
- editdlg.h \
+ editgui.c \
+ editgui.h \
+ editprop.c \
+ editprop.h \
Are editdlg.[ch] renamed, split or completely replaced?
- There's some new direct S_FORTRESS and S_AIRBASE references. That
goes against work for generic military bases. See common/base.[ch] to
see if better implementation is already possible.
- Add FIXME about the fact that following code is not generic enough
(gen-movement)
+ coastal = is_sailing_unittype(punittype);
+ homecity = find_closest_owned_city(pplayer, ptile, coastal, NULL);
- Why city creation now fails without telling reason to client?
(modifications to handle_edit_city_create() /
handle_edit_create_city() )
This is huge patch. Let's make only agreed fixes against this patch
before commit (It's impossible for others to track what other changes
appear if you do other development).
- ML
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