Follow-up Comment #9, patch #1731 (project freeciv):
>> Does this even take in to account that then 1024*1024
>> diplstates has to be saved?
> Yes this is included.
I asked because earlier you said that per-player memory requirements would be
about 6k *when there is 128 players* (128 diplstates per player).
diplstate is 2*2 + 4*4 = 22 bytes. 1024 diplstates alone for each player
would be ~22.5k, not 6k.
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