Follow-up Comment #4, bug #17740 (project freeciv): > I do not see why mgr_foodneeded would change plague behavior. > The option would need to be more like mgr_healthneeded. Sorry, I did not read the 'plague' in your text. But this is a random value. Perhaps health should be considered in the migration score? > I could see a city disbanding if it has no resources of > interest and no buildings. It does not make sense if the city > has valuable resources within its radius that a major city > cannot use. Who is going to bring those resources to market? > Who is going to defend the frontier? If I were a monarch and I > built a city wall and barracks somewhere, and people deserted, > I would have them summarily executed upon their arrival to a > major city. Under a Republic or a Democracy I wouldn't expect > to have that kind of control. In a Communism you jolly well go > to where the State tells you. If they tell you not to leave > the country, you don't, at peril to your life. This is possible using effects; See effect_migration_*: You can change the possiblity for migration depending on the government.
> I suggest weighting resource specials so that cities tend to > keep a population that works them. This would really increase the calculation cost as the whole city radius has to be iterated each time the score is calculated. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?17740> _______________________________________________ Nachricht geschickt von/durch Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freecivemail@example.com https://mail.gna.org/listinfo/freeciv-dev