Follow-up Comment #9, bug #17990 (project freeciv):
> the server simply isn't sending a city update to the client to
> reflect the change in ownership, as I suspected; I'm guessing
> that this might be because at that point the player can't see
> the city, having lost it and nearby units.
Funny thing is that I remember fixing exactly this several years ago, but
there's no trace of my fix any more. Someone has "optimized" out what he
considered redundant city update?
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