Follow-up Comment #4, bug #19524 (project freeciv): Hello again. On a sitenode I tried to register but there appears to be a problem with the registration form.
> And now i'm even more confused. You say we're using the same client, but the clicks are reversed on yours compared to mine... Are you left handed? --- I think you are STILL mistakenly thinking that what I said describes what I experienced. No, I described how things should be, I do not mention the current situation! >That is just insulting. What i am saying is that the game is complicated enough, and i don't wish for the controls to be any more complicated. I'd like the game to appeal to a wide variety of players; forcing the user to focus on which element of the UI the cursor is over can only drive away players who have to give half their attention to their children or something. --- I did not mean for it to be insulting, neither do I think it is. It's a pretty apt analogy from where I stand and it examplifies the point that the usual function of LMB is not some sort of selection but instead the PRIMARY action on a specific element. With the risk to repeat myself, the primary action on the MM is obviously navigating to the desired point and not selection. > If i understand correctly, you are arguing against consistency with the LMB, and for consistency with the RMB [in 'orthogonal' domains]. The only conclusion i can draw from this is that you don't change to viewpoint on the main map except by clicking on the mini map, and that you wish for me to give up a click that i use regularly because you don't use it. In a perfect world, you could reassign those clicks to suit yourself. However since nobody's stepped forward to write such an interface, we currently have to use the controls as assigned by the developers. --- I think you understood correctly what I described this time, but I'd discourage your use of "inconsistent". The rationale behind your argument is "Although the widgets are different, one button should do the same, regardless, despite how useless that is - because it would be too complicated for the user to remember otherwise". The rationale behind my argument is "Controls for individual widgets should be tailored for that widget. If one has the freedom to choose, for example in the reasearch pane, the function of buttons in other situations should be considered and consistency achieved" So the only problem you see with my suggestion is that users will be overchallenged if the LMB does not select a unit on the MM? How come then, if I may ask you, that almost any other game with a MM, LMB on the MM jumps to that position? I think can tell you why: Because it's a general consensus that the LMB performs the primary (expected) action on a widget, like jumping to the position, and THAT's what the user expects. You are probably not agreeing only because you are familiar with what every newcomer experiences as inconsistent and awkward behaviour. Would YOU be overchallenged if a click on a MM takes you to the desired area? _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?19524> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev