Follow-up Comment #1, bug #20567 (project freeciv):

There must be some problem in how main gameseed is restored after map has been
generated (note that it's already restored by the time map_generated lua
signal).

Actually, if restoring of gameseed worked like it seems to be designed, our
new 2.4 feature of trying to generate map with different seed if first fails
would not work. The map generation random seed would be the same on the second
attempt as on first if main gameseed would have been succesfully restored
after first attempt.

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