Follow-up Comment #3, bug #20567 (project freeciv):
Hm.
Not directly relevant to the patch (which seems like a fine idea), but the
random Lua-generated labels, it would be kind of nice if they were generated
from mapseed rather than gameseed, so that if I pick a mapseed I like, I get
fixed labels as well.
But would it perhaps be too much to force every Lua function hooked off the
"map_generated" signal to get mapseed-derived randomness? If we did, we'd want
to ensure that game-start events could have access to gameseed-derived
randomness; is the ability to hook onto the turn_started signal sufficient?
I'd rather not explicitly expose two different random sources concurrently to
Lua.
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