Follow-up Comment #3, bug #20567 (project freeciv): Hm. Not directly relevant to the patch (which seems like a fine idea), but the random Lua-generated labels, it would be kind of nice if they were generated from mapseed rather than gameseed, so that if I pick a mapseed I like, I get fixed labels as well. But would it perhaps be too much to force every Lua function hooked off the "map_generated" signal to get mapseed-derived randomness? If we did, we'd want to ensure that game-start events could have access to gameseed-derived randomness; is the ability to hook onto the turn_started signal sufficient? I'd rather not explicitly expose two different random sources concurrently to Lua.
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