Follow-up Comment #19, patch #3804 (project freeciv): I've rebased this on revision 22685, and split into three patches to make it easier to read each and test separately. First is refactor-wipe-unit.patch, which does just that: using unit_list structures to avoid drowning count issues or confusion from other potential sources of loose units on a tile. Second is enable-air-transport.patch, which includes all the code changes necessary for ruleset authors to have restricted transports of various types. Third is experimental-air-transport.patch, which just adds units and commentary to the experimental ruleset: these units may not be properly balanced, graphics may not be available, etc., so the third in the series may be better delayed in application (or skipped entirely if thought unsuitable for use with experimental for some reason).
(file #17695, file #17696, file #17697) _______________________________________________________ Additional Item Attachment: File name: refactor-wipe-unit.patch Size:8 KB File name: experimental-air-transport.patch Size:5 KB File name: enable-air-transport.patch Size:16 KB _______________________________________________________ Reply to this item at: <http://gna.org/patch/?3804> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freecivemail@example.com https://mail.gna.org/listinfo/freeciv-dev