Follow-up Comment #11, patch #3804 (project freeciv):

Risking stating the obvious: start by checking (reading code, adding logging)
that disembarks bitvector is not all-FALSE in client side, i.e., that you send
them from server to client ( ruleset.c:send_ruleset_units() ) and client fills
them in once packet received ( packhand.c:handle_ruleset_unit() )


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