Follow-up Comment #10, bug #20663 (project freeciv):

> Is this what the fix for bug #20678 is dealing with?

No, though somewhat connected. bug #20678 is about server not checking if unit
died and proceeding in movement handling even if it did (likely to cause
server crash). This ticket is about unit dying before client knows *where* it
would die. That said, I should now open separate ticket for the remaining
corner-case. I just wanted the common and easily fixed cases resolved already.
The remaining issue is likely to be challenging (recursive dependencies
between actions make no order of actions correct...)


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