Follow-up Comment #10, bug #20663 (project freeciv): > Is this what the fix for bug #20678 is dealing with?
No, though somewhat connected. bug #20678 is about server not checking if unit died and proceeding in movement handling even if it did (likely to cause server crash). This ticket is about unit dying before client knows *where* it would die. That said, I should now open separate ticket for the remaining corner-case. I just wanted the common and easily fixed cases resolved already. The remaining issue is likely to be challenging (recursive dependencies between actions make no order of actions correct...) _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?20663> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev