Follow-up Comment #6, patch #3835 (project freeciv):
About getting rid of effects nreqs:
Is there some other place totally breaking if one tries to make ruleset that
works that way already, than ai evalutaion of building effects in aicity.c?
That one place could be even considered a bug, and simply checking against
handling negated effects as non-negated would improve that ("no handling" is
the same handling as nreqs currently get there). That we could fix for 2.5
already. Second step would be switching alien ruleset to use negated reqs
instead of nreqs, so it could be used in testing. Alien ruleset should make
its debut in 2.6, and so should your reqs rework, so it makes sense that they
are paired in development and testing.
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